<-Contributors

William Drew

The Hunt for the Yellow Banana

HuntForTheYellowBanana

In collaboration with Amani Naseem, this game was conceived during “Play Around Nature” in a series of public play events in the Maldives, 2013.

The Banana was first sighted in the Maldivian capital of Malé in April 2013.  Its arrival in the city happened to coincide with a two week visit from an international group of games designers, including William Drew (Venice as a Dolphin) and Andrea Hasselager (Play & Grow).  Rumours spread that these game designers had created the figure of the Banana as some kind of game.  While it is true that the well-intentioned foreigners were seen handing out flyers and putting up posters throughout the city alerting people to the search for the missing Banana, this material had in fact been deposited with them anonymously.  Considering themselves responsible citizens, they distributed it, unaware of the exact intentions of the unseen power behind the Hunt for the Yellow Banana.  To date, the Banana is still missing and the question remains: Does it want to be found?  Follow the hunt at www.thebanana.info and keep your eyes peeled.

 

Bio

William Drew makes games as Venice as a Dolphin. His first game, The Eschaton, inspired by a game described in David Foster Wallace’s Infinite Jest was developed through Coney at the Battersea Arts Centre and was featured at playARK in Cardiff, Playpublik in Berlin and igFest in Bristol. He has designed and run science communication games at the Green Man Festival (Wales) and the Barbican Centre in London (both supported by the Wellcome Trust). Recently, he worked on the game design for an interactive theatrical adventure called Wilfred Bagshaw’s Time Emporium. Before becoming involved in games, he worked for many years in theatre. He also writes regularly about games for a variety of websites including Beefjack, Rock Paper Shotgun and Wired.